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Steven McCarthy has an
MFA in Design from Stanford University, a hybrid program between the
Departments of Art and Mechanical Engineering, anda BFA in Sculpture
and Drawing from Bradley University
He is currently an Associate Professor of Graphic Design at the University
of Minnesota, Twin Cities campus. His current creative investigations
are concerned with telling stories and providing interactive experiences
in the digital environment. However his primary concern is with the
human conditionthe technology matters less.
Stevens self-authored graphic design work has been published
in Graphis Poster, the AIGA annual and in Provocative Graphics: The
Power of the Unexpected in Graphic Design. His artists books
are in numerous collections including the Museum of Modern Art, the
Banff Centre in Canada, the Sackner Archive of Visual and Concrete
Poetry, and the Houghton Library at Harvard University.
His interactive works have been performed/exhibited at VideoFormes,
Clermont-Ferrand, France, at Media Art Biennale WRO 2001, Wroclaw,
Poland and at the Paris/Berlin International Meetings. In August 2003
he will have digital work displyed at FILE 2003, International Festival
of Electronic Language, São Paulo.
Recent design conference presentations have included Declarations,
Montréal, Canada (2001), Mind the Map, Istanbul, Turkey (2002),
TypeCon2003, Minneapolis (2003) and (upcoming) Hidden Typography,
He has been included in two curatorial projects that seek to expand
the boundaries of the discipline: Soul Design, organized by Kali Nikitas,
and Adversary, collated by Kenneth FitzGerald.
Her Voice (interactive CD-ROM component) is an interactive, multimedia
work featuring kinetic image and text, and sound. It is a modular work
that combines photographic images of women from reality, and images
from the media, advertising and other representations in the public
domain. The interface involves a linear structure, based on true stories
from my mothers personal history, and lateral, dislocating links
that expose media persuasions.
stories from my mothers personal history are paired with the real
images, yet the connection between the actual facts and the person depicted
are only made plausible by proximitythese stories did not happen
to these women, or did they? Clicking from the real screens,
via a tv-shaped button, transports the viewer to parallel images culled
from advertising. Here coarse sound and jumpy graphics combine with
almost accusatory persuasions, indicative of the landscape that confronts
women daily, regarding identity, self-esteem, gender roles and consumer
Voxelations addresses issues of truth, representation, reality, modularity
and identity through an interface that is not necessarily user-friendly
when discussing these topics, why should it be? The interface suggests
that there are no easy answers, just complex negotiations.
has been exhibited/preformed at:
- Tweed Museum of Art, University of Minnesota, Duluth.
- School of Visual Arts, New York.
- Media Art Biennale WRO 2001, Wroclaw, Poland.
- Paris/Berlin International Meetings 2001, Berlin, Germany.